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Sims Medieval at Gamecom - GameSpot and GamePro Previews PDF Print
Written by CriCri Thursday, 19 August 2010 21:18
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Sims Medieval at Gamecom
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Gamespot Preview

Here below we paste some details that need our attention kept from the Gamespot's preview. You can find the full version of this article HERE.

  • Rather than play as your little virtual family members throughout the course of their entire lives until they have children of their own who eventually grow into a new generation of parents (and so on and so forth), in Medieval, you'll instead play through a single story arc with your characters and be assigned an overall score once you've completed enough of their quests, bringing your game session to an end.
  • While there's a lot of The Sims 3's technology under the hood powering Medieval, this is a fundamentally different game that's focused less on open-ended designing and building and more on story-driven, quest-driven experiences. The game even looks different. phoca_thumb_l_thesimsmedieval_25
  • Rather than going with the usual bright, sunny, colorful look of The Sims, Medieval has a subdued color palette and an aesthetic that the team describes as "painterly" and "illustrative," which recalls the classic artwork of Renaissance-era Europe.
  • Didn't even see a single mention of any llamas anywhere.
  • Our demonstration started with a flythrough of a medieval city built around a majestic castle, flanked by cathedrals, gallows, and guildhouses.
  • When starting a new game session of Medieval, you'll choose a large-scale kingdom ambition (which effectively replaces the life ambitions of The Sims 3) that applies to your entire kingdom. And you'll use the strengths of various hero characters to complete quests that earn points toward this goal, including venturing forth to slay dragons or marrying off a princess to strengthen ties with a neighboring country.
  • However, there will be other, subtler social dynamics at work in the world of Medieval, such as class strife between lowly peasants and haughty nobles, as well as conflict between two competing religious orders. One of these conflicts attempts to gently appeal to the hearts and minds of the local citizenry; the other attempts to gain influence through fear and intimidation. 
  • One of the many heroes you can choose to follow as your active character is the realm's king or queen,
  • The castle can be edited and designed, but to keep the game's look and feel consistent, your view of the castle in build mode won't cut away all the walls; instead, it will give you cross-sectional views that encompass the entire room at a glance.
  • You will be able to purchase and place period-piece furniture in different castle rooms; make additions to certain parts of the castle's layout, such as secret chambers beneath the castle to house spies; and even do some limited color editing, there won't be any neon-colored, leopard-print patterns for you to make a glam-rock version of Camelot. phoca_thumb_l_thesimsmedieval_22
  • Besides, the castle will be a busy place because it will not only be the site of important matters of state (such as royal decrees and dramatic, Macbeth-esque duels), but also the living quarters of king and court. Back in the days of yore, courtiers didn't see to their affairs and then call a taxi to drive them across town back to their split-level apartments afterward. Instead, they held court with the king and then retired to their chambers upstairs. 
  • The remaining knight challenged the king to a duel, and after each man dramatically threatened the other in scary-sounding simlish (yes, in Medieval, all characters still speak in gibberish), they drew their weapons and sparred. Each man gradually made progress along his respective swordfighting skill bar, which hovered above each character's head.
  • Character's clothing will include an array of winsome dresses and modest frocks for female sims and various tunics and breeches for male sims (knights and rulers may be of either gender, so both female and male sims may wear armor and a sword or a crown and robes).
  • The faces in create-a-sim will be less quirky than the big-eyed, button-nosed visages of The Sims 3 and slightly more realistic.
  • The Sims 3's trait system has been revised for Medieval to instead include two positive traits and a negative fatal flaw, though we're told that if you so choose, you'll be able to go on a challenging quest of self-improvement to change the fatal flaw into a powerfully positive epic trait.
  • Kingdom has overarching statistics of health (the overall health of the inhabitants), security (military strength), faith (the influence of the church), and knowledge (from magical research).
  • Some Kingdom ambition you can choose are: attaining supreme military might, having the world's best wizardry, or curing your entire populace of all sickness.
  • While performing quests in Medieval, you must choose a primary character to control, but you'll also be able to enlist an assistant character to help you achieve your goals, with whom you can communicate via carrier pigeon.

GamePro Preview

Here below we paste some details that need our attention kept from the Gamespot's preview. You can find the full version of this article HERE.
  • You have houses and playable Sims and can Woo Hoo in the royal bedchamber to spawn some royal brats
  • Aging in Sims has been suspended (although babies will grow to children) and you cannot choose any random Sim to play whenever you want, nor can you change his or her job at will.
  • You play with the Monarch as if they were the head of your Sims household, feeding them and making them talk to other Sims -- you can even have them fall in love, get married, and have kids just as in other Sims games. The playable Sim, however, has a daily job to do that comes built in; the Monarch has to write decrees or meet dignitaries, the Physician has to cure sick patients, the Blacksmith has to forge swords. Fulfilling the job and completing Sim-specific Opportunities (here called Quests) increases the playable skills and earns Kingdom Points that the player can spend to buy other buildings for the kingdom -- like a hospital or a church. Each building comes with a new playable Sim character or two with their own jobs and Quests to fulfill that also earn Kingdom Points. phoca_thumb_l_thesimsmedieval_20
  • You can win, but you can't really lose, either -- although you can die. Once you've selected a playable character, you can screw around as much as you ever did in any other Sims game -- flirting with non-playable Sims, having babies, redecorating a playable Sim's house, etc. Neglecting the Sim's job, however, has consequences: if the Physician doesn't cure enough patients or doesn't cure them completely, he or she can be thrown in the stocks where other Sims (even non-playable ones) can throw tomatoes at them. Multiple trips to the stocks can result in execution. In theory you could get every playable Sim in your kingdom killed, but you wouldn't get a Game Over screen.
  • There's a religion in the game and you are its God. Medieval has two churches that believe in a God called The Watcher (that's you, the player). One church is more fear-based than the other and they both come with Preacher or Monk characters that have to deliver sermons as part of their job. They also do weddings and funerals, but not bar mitzvahs.
  • You have to stay in the kingdom, but your Sims don't. There are surrounding environments like a forest or a ship at sea where your Sims can travel to undertake certain Quests. But like most jobs in the Sims series or the mausoleum in The Sims 3, you don't get to go with them -- you just wait for Chance Cards to tell you whether or not your Sim got jumped by a dragon or successfully traded for spices in some faraway kindom.



Last Updated on Thursday, 19 August 2010 21:20